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Works when it works, doesn't hit performance too much. Just wanted to plug my own data point in here: DX12 isn't great on AMD GPUs. Takes quite a bit of CPU to grind AO though, so this is a heavyweight setting in the performance arena. Here is a Borderlands 3 Optimization Guide - BOOST Fps Video. HUD scaling. I see a lot of posts asking "how can I make this game run better" and figured it was time to leak some knowledge and help everyone out. The lower, the less grass. News, Speculations, Memes, Artwork..... You name it! If you can keep it high, please do so. Thanks again, https://www.youtube.com/watch?v=e6FWiVwq1fI, link to hardware unboxed optimization video. Glad I could help. At least that is what happens in consoles. Here are the full patch notes for this update. What about Linux? As for long DX12 loading, it loads a ton of precompiled shaders while it loads, but yes the game loads quicker on DX11. This game definitely has an excellent implementation of Wwise, because a lot of games pile it on and don't even use it to its full potential. gonna keep the comment up so that anyone having that struggle has double the reassurance. This isn't as easy to implement though, consoles usually force a application-wide resolution as set by a game manifest file and doesn't permit on-the-fly changes. Refers to the quality of terrain meshes. This is a simple tutorial on how to improve your FPS on Borderlands 3. Environment detail. Borderlands 3 is available on PS4, Xbox One and PC. News, Speculations, Memes, Artwork....... Let me know your result and what you got for hardware! For some unknown reason, this slider is completely dead. It needs optimization patches, everyone is experiencing difficulties. Running this game on a respectably modern GPU (RTX 2060) and drive (Samsung 860 Evo) with a relatively prehistoric CPU (i7-4770) offers up some more bizarre results than your more reasonably-inline builds. Fired up System Shock 2, Unreal, Deus Ex, etc and it seemed to use it, then again it has fallback to software 5.1 support rather than EAX hardware support. Unless you've got some other program hitting the disk where BL3 is stored, this should be always high regardless of your PC. However, you can turn it off, and because it's Borderlands, it won't look that bad. All reward items granted from outside of Borderlands 3 are delivered to you via the in-game Mail system. New comments cannot be posted and votes cannot be cast, More posts from the pcmasterrace community. Vulkan support would not only be higher performance but would open the door to native Linux ports, removing the dependency on API/ABI wrappers like Wine, Proton, and the sort. Even if you had a pci 4.0 with the best amd CPU and your hard drive was the fastest in the world your game would lag due to horrible optimizations. Stick to the standard Linux way, and the game should run OK. What about console commands? If you have any other sound card that supports DirectSound surround, that'll work too. Each character has different weapon types, … Press J to jump to the feed. Not that important considering most of the maps are made up of fancy environments full of static meshes. I made a guide for those who encounter problems such as fps drop, freezing, stuttering, low fps, lag in Borderlands 3.In this guide, I have compiled a few tweaks and recommended settings that can possibly increase the fps.There are 16 ways to improve your frame rates (FPS) in Borderlands 3. Texture streaming. While this would seriously impede performance and make new areas lag when you walk into them like you wouldn't believe, it's better than a loading screen. What about integrated graphics, you ask? Borderlands 3 Troubleshooting and Optimization Guide Posted: Sep 18 2019 Now that Borderlands 3 is out in the wild, we want to thank you, the community, for your continued excitement and support. Keep it high if you can or the game will look like BL2. We tested the game both … Borderlands 3 will be built with Epic’s Unreal Engine 4. so before you scream “you just have a potato of a PC”…well in fact it’s quite the opposite. right the low end pc outclassed mine lmao, "obsolete" as in I moved it to be the virtual machine host server. just not worth crashing), ALSO - after this new 4 gb update i gained 10 fps somehow? If you have Atmos, yep, it's in use. Anyway, take your upvote, this is good work. Borderlands 3 does feature an internal resolution slider, but for some reason, it's not exactly granular - adjusting the slider downwards from 100 per cent takes you to … Also, thanks for chiming in, it's good to see someone else cares about high quality 3D sound these days! Borderlands 3 PC performance. Borderlands 3 update version 1.11 will be available to download today for PS4, Xbox One, and PC. DX12 makes the claptrap loading screen a lot slower (even on a ssd), including making me crash after 30 mins of gameplay. Takes a bit of performance, mainly a visual thing though. After following this guide, you will experience higher frame rates (FPS) and your games, including Borderlands 3, will run much better. Borderlands 3 has already become the fastest-selling 2K game at launch. DX12 is more efficient for AMD, but not necessarily for Nvidia. However, this should not be the case. The game will render at a lower resolution, and it will be stretched out to fill your display. sg.ShadowQuality x: Made redundant with a slider on settings, but 0-3 is the range for this one. I'm running a Vega 64, and DX12 pretty consistently crashed my system, even with updated drivers. -Try playing Borderlands 3 and see if this fixes your black screen issue. Draw distance. Resolution scaling: If the game is running like crap, crank down the resolution and crank up the scale. Suggestion: UE4 is more than capable of supporting Vulkan. Or does the game need a few optimization patches. While last week's hotfix patch squashed a couple of performance-related issues, a proper solution for getting rid of things like stuttering and its DX12 load time problems has yet to materialise. From new ways to play, to new rarities to find - Redux has something for everyone! It's also important to note what this game was built on and optimized for. The Vega architecture is NOT the RX 5700 architecture, so your mileage with a 5700XT will vary from me. I feel like my frames on Borderlands 3 are a lot lower then they should be. Turn it off to get a better framerate, not much will change. Even then your looking at frame drops, frustrating stutter, and charicters looking out of place due to how the shaders or color pallets load in. Even though this hardware is considered obsolete, you can definitely run the game on it. First I would like to Thank Gearbox for the things they have fixed so far and in doing so makes the game much funner to play. Tips for new players:don't equipped trinkets on guns they slow down and lag the menu when open it. Thanks for the heads up. To ensure that you receive hot fixes, make sure that your system is connected … And now, a note on those (removed) audio settings. Win10 has hit-or-miss support for EAX, but it seems to work. Resolution. For me with benchmark tool i get an avg of 70fps the biggest hitting features seem to be material complexity and vulametric fog … Has a good say in performance. Several users have asked for it to work, and it will probably be fixed in the next patch. If on AMD, use DX12 for sure. I think it has poor optimization. Press question mark to learn the rest of the keyboard shortcuts, Core i7-6700T, RX 570 4GiB, 16GiB DDR4-2133. Machine 1: AMD Ryzen 9 3900X, AMD Radeon VII, 32GB RAM: Runs quite well on the highest possible settings. The optimisation for Borderlands 3 sucks on a GTX1080 8gb, 16GB RAM running at 2400Mhz and an I7-7700k running at 4.8Ghz. Not the latest WQHL driver, the latest one there is. It should also be noted that you should be on the latest driver possible. -Download the game from where you purchased it. Borderlands 3 CPU performance is tied to intrinsically to clock speed and not core count – a familiar tale. This setting carries more weight than the one below it. If a user wants to dial down the resolution to hit a higher framerate, they should be allowed to do so. It is all about prioritizing the right settings so you end up with a nice balance of visuals and performance. Borderlands 3 is a solid game hamstrung by constantly bad decisions about its endgame. sg.EffectsQuality x: 0-3, this one controls the quality of effects like fire, particles, and the sort. We wouldn't be here without you. Machine 4: Intel i7 6800, Nvidia GTX 1060, 16GB RAM: Runs like garbage. Machine 3: Intel i7 10700, Nvidia RTX 2080 Super, 32GB RAM: Runs pretty good on top settings, BUT it stutters every now and then. Having this as a "low, medium, high" setting is kind of strange, because it should be "as fast and as soon as possible." I have a RX 560 and I've been using Dx11 most of my life now. Real rendering will work great on your machine though, because you have a great GPU. So if your on a real bad connection you may not ever be able to play at all. You can create a file, located at C:\Users\username\Documents\My Games\Borderlands 3\Intermediate\Config\Scalability.ini, and put stuff like this in it: That will allow you to finely tune those commands. This machine could be considered "reference hardware" and is very similar to the machines the game was made on. If you’re dealing with … Material complexity: a strange name for this setting, but lower settings lower the quality of normal maps and specular maps. Separate new tags with spaces. Borderlands 3 can look good under most of the game's presets, with even Medium offering respectable levels of graphical quality at a relatively low performance cost. Ascend to... the PC Master Race. I would be happy with a stable 60fps but if I had to guess they just didn’t spend any time optimizing…project managers hate it when programmers want to refactor something. You can filter your search by including or excluding tags. Question. So I’m not alone in this. Character detail. Hot fixes are not permanent – they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. Well, run the game at a low resolution and you should be fine. This game consumes up to 9GB of VRAM, and up to 10GB of system RAM. The higher, the better. They’ve done some fixes with the Vega 64, might be worth DX12 now. I've been all over reddit and gearbox web forums and even the best gpu out there can't crack more then 88fps at 4k. Not sure if this is even the correct sub redddit. r.DetailMode x: 0-2, controls the quality of decals, lights, and highquality particles. -Delete Borderlands 3 (right click this game in the list and select Uninstall). They’ve done some optimization lately. Here's some good ones: sg.PostProcessQuality x: Where x is 0-3, this controls the quality of shaders stacked on your screen. In this subreddit, we celebrate and promote the ultimate gaming and working platform. - a $200 Ryzen would end up being more like $500 all told, which is $600 more than my bank account atm. When those commands work, the game really flys. Also, good feedback. Had to put it on Medium and it still ran kinda bad, but after tweaking settings I got it to run quite well. While it's a cool feature to add to a game, whether or not it is needed for Borderlands is anybody's guess. The hugely popular game engine was updated to version 4.22 only yesterday, implementing early access support for … If you are an old-fashioned sound card person and have an EAX card, it'll (supposedly) get used. Machine 2: AMD Ryzen 2800X, AMD Radeon Vega 56, 16GB RAM: Runs quite well on high/customized ultra. It will make a BIG difference. On PC, this setting works as intended and doesn't require any changes. Load times are snappy, condensed/cluttered areas are decent, but the open world is brutal on fps, no doubt due to more objects and polys in view. New comments cannot be posted and votes cannot be cast, More posts from the borderlands3 community. playing on a laptop and had 30 fps capped, uncapped it and had 50 fps in a closed area pretty smexy ngl, edit - saw somebody commented the same thing below me - sorry, i didnt check. A full game overhaul designed by the community to breathe new life into the experience aimed at players of all skill levels. This is at 1440p but with these specs i should expect to play at least on medium/high settings without the frame rate dropping. Camera motion blur. Press question mark to learn the rest of the keyboard shortcuts. Now that the formalities are taken care of, I would like to focus on mayhem 4. In other news, Genshin Impact update 1.3: Keqing banner release date and Lantern Rite event Have something to tell us about this article? While Gearbox were timidly iterating, everyone else blew right past them with amazing technical displays like Division 2 … This mod contains Borderlands 3 saved games that include all the best items in the game at Level 65 Mayhem 10. I've been all over reddit and gearbox web forums and even the best gpu out there can't crack more then 88fps at 4k. You name it! Makes Promethea and Athenas look kinda bad through. The "obsolete" version of the pc is better than mine, nice. This is an AMD-only feature, and running it on an Nvidia card will result in a bit of lag. I have ran the game at tons of resolutions, and the scaling. Good setting, works as intended. Borderlands 3 Redux is the most expansive and ambitious Borderlands 3 mod to date. Redeeming reward items for Pre-Orders, Deluxe Editions, or Vault Insider Program. Borderlands 3 is Borderlands 2 but less funny, with slightly refined shooting mechanics, slightly crisper graphics, lots of bugs and 10 times the system requirements. Not sure if this is even the correct sub redddit. r/borderlands3: The place for everything Borderlands 3! You sir, are doing God's work. I’d say it’s about on average 80ish. To make matters worse... Due to you being on pc the background drm "feature" eats up .4 up to 3Mb/s just to call home. Not too sure what's going on there, there are no known "bottlenecks" on this machine. Okay good. Anyway, I hope I could help, Leave comments for any questions and I will do my best to answer them. #borderlands3 #boostfps #lowerlatency #borderlands3pcHi everyone! The place for everything Borderlands 3! Hi guys, I made a post earlier regarding drop rates, I’m making another one to be more extensive in what I mean by drop rates. Getting < 55 fps at 3440x1440 on Ultra. It's one of the post-processing shaders, so turn it down if your game runs slow. If I upgrade my CPU now I'd have a considerably more powerful rig, but the 4770 is already one of the best for my socket (LGA-1150) so upgrading the CPU means a new motherboard, all new RAM, etc. There's multiple reverb environments that smoothly pan between each one, and even obstruction and occlusion of sound. 85 votes, 19 comments. Anisotropic filtering: this is for mipmaps (textures) and should be on if you can handle it. This setting greatly increases the quality of lighting. Miscellaneous ; By EpicNNG However, I'm quite depressed that they removed the "Spatial Sound" option in the setting since I played BL3 last year; this is quite a shame, and I'm worried that it means we're not getting proper 3DPA, but just virtualised 5.1 Height cues still seem to be there in the patched version of BL3 under Windows Sonic, but. Borderlands 3 brings back that wonderful looter shooter goodness, but some PC players are experiencing annoying on-going issues. sg.TextureQuality x: 0-3 as well, but this one controls texture anisotropy and increases the VRAM texture buffer. Shadows: generic slider for all shadow shaders (UE4 makes shadows their own category, and we don't have control over the other category... yet). Fixes are coming, but if you're running into concerns while playing Borderlands 3, here are some potential solutions: GENERAL. 46.2k members in the DatGuyLirik community. The use of reverb is amazingly done, yet nicely subtle, and is one of the few games that actually implements it (and implements it well). Graphics APIs. The latest Borderlands 3 patch increases the level cap to 57 In case you missed it, Borderlands 3 welcomed its second DLC campaign this past week, Guns, Love, and Tentacles. Well wait for the Real Release on April 2020? Thanks for the advice I’ll take a look at the vid. Borderlands 3 optimization. Set it to 0 and things won't look that good, but the game will speed up. Borderlands 3 General Discussion. Any idea what the "Spatial Sound" option was deleted from the Sound Settings menu? That was informative and interesting read. It makes too many cuts in too many areas and gives the game a very last-gen appearance. In general, hot fixes are used to temporarily address issues between major updates. Screen space reflections. Menus take a ton of CPU, complements of ScaleForm (Adobe Flash). I don't think Wwise makes EAX calls, which is no big loss as the environmental audio rendering in this game is already fantastic, and much better than 15-year-old EAX 5.0 is capable of. This is one of the few games that will drop me down to 30fps or lower regardless of settings, it might work fine for older GPUs but is not optimized at all for older CPUs. It also has some weight in determining the quality of emissive shaders (glowing stuff). That one puzzles and worries me. If you're already deep into your Vault Hunting, make sure to claim some free high-level loot with Shift Codes. Suggestion: Usually on console, you can't set the display mode and it's stuck at 1080p or 720p. Foliage. Anyone have any advice? Performance issues bothering Borderlands 3 on PC a day after its Sept. 13 launch have sent players to the Steam forums to complain. This is what determines the quality of reflections off of metal surfaces, puddles, etc. Terrain detail. Thanks COVID! If your sound card supports it, DirectSound gets wrapped to EAX via the driver. UE4 draws foliage in a special mode, and they are omit from collision checking. Now, to be fair, I turned off DX12 several months ago, so those problems could have been patched out since then. A game that looks this cartoony shouldn’t be fluctuating between 78-144fps @ 1440p. My PC should absolutely wreck the fps in this game but it doesn’t. 10 core i7 @4.3ghz with a 2080ti and 128 GB of 2800 DDR4 ram. They're making full use of Wwise's Reflect plugin (ie, Wwise's version of EAX) in the game. This game uses Wwise, and for better or for worse, it will automatically detect your sound hardware and use it. You should update at least a day after an update (not hotfix). Welcome to the LIRIK subreddit, for discussion about streams, videos and more! I have no idea why it was removed. Press J to jump to the feed. Tips or tricks ? For the most part, this is a VERY difficult setting to turn up to the max, so keep it low if your framerate is low. Made redundant by a slider. sg.ShadowQuality x: Made redundant with a slider on settings, but 0-3 is the range for this one. Well, this is where the real meat sits. Borderlands 3 optimization [ Subreddit Feedback] Can't play the game even on low/medium settings on 1080ti and i7700k without frames dipping to sometimes 42 fps which is unplayable, when I try 1080p the game gets so blurry compared to 1440p I can't deal with it on a 4k monitor. The engine version the game runs on (4.24 I think) deprecated out OpenGL a long time ago, and UE has never really been good with OpenGL. Now, I am going to pitch in some of my test results on various machines lying around the house. Object motion blur. If you have Nvidia, the consensus is to use DX11 but DX12 has taken huge gains in performance lately, so use it instead. I've got a huge collection of various sound cards of various interfaces, and I dug out a PCIe capable Sound Blaster Z with (supposed) EAX support. Borderlands 3 REDUX. r.SkeletalMeshLODBias x: 0-3, controls the quality of players and characters. As such, you can completely turn it off. Its the fracking game itself sadly. The game isn’t … I feel like my frames on Borderlands 3 are a lot lower then they should be. sg.EffectsQuality x: 0-3, this one controls the … To add tags, simply start typing the tag you're after. This game is actually fantastic for 3D sound on its own, and Gearbox should be commended for being one of the few, if only, devs to actually give a damn about this. When it comes to raw numbers, Borderlands 3 seems to be extremely well optimized. This is the ultimate Borderlands 3 optimization guide. Playing on a 2560 x 1440 144hz monitor Ryzen 2700x Rtx 2080, Depends on zone and area. Playing on DX11 fixes all of the problems and fps + visuals stay the same (similarish? This game is NOT optimized for Nvidia! For those bound to ask why I have such a garbage CPU bottlenecking a good GPU - My old GPU failed and I needed a new one, with the 2060 being the best in-budget option. Controls the quality of the ground and the heightmap that renders it. However, this slider contributes to a HUGE amount of lag. Volumetric fog. Welcome to the official subreddit of the PC Master Race. The Vega II works well also, especially since I updated the drivers. This game's Very Low Preset is the only one that we would recommend that gamers stay clear from. I just find it weird that I have some decent hardware but have to slam the games graphics to very low to obtain 100+ FPS. Hopefully one of the fixes above has helped your fix your black screen issue. Thanks for the in-depth explanation! Resolution scaling is the only thing that gets me a consistent 60fps with minimal spiking. I had no idea there are hidden console commands for further graphics adjustment. Ambient occlusion. Yes I have the latest Driver and I’ve play around with the in game settings aswell. A hot fix is automatically applied at the Main Menu when Borderlands 3 is connected to the internet. I’m on a 1080 TI & i7-8700k. Menus in particular are also really terrible, especially inventories. On-the-fly shader cooking/compiling: this game compiles shaders ahead of time (the optimizing shaders loading bar) and requires a full rebuild of the shader cache every time you update your DX12 driver or there is a major patch. Hardware unboxed I think it is has a good video on how to optimize it more. Borderlands 3 may have been 2K's fastest selling game in the history of forever, but it sure hasn't been very quick about fixing its various performance problems over on PC. The new update for the game is … I'm worried Windows Sonic isn't getting the 3D buffer data it's capable of processing. Turn it down to save on hitting the disk, memory usage, and lag. sg.TextureQuality x: 0-3 as well, but this one controls texture anisotropy and increases the VRAM texture buffer. Ascend to a level that respects your eyes, your wallet, your mind, and your heart. However, it's not EAX, although I am running a Sound Blaster I can find out if it does communicate. Selects the LOD (level of detail) for your player model and everyone else's. FidelityFX. But FPS bounces from 100ish on ship to 60ish on open world.
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