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Targets must succeed on a Cha. Hung on a leather thong, it is typically worn around the neck or attached to a belt. Though little more than computer-animated energy on their residence aeroplanes, they can be called on by spell casters andRead More Air Elemental Monster D&D 5e Countless choices and variations are possible, and it’s daunting to figure out which are the best choices. The caster and up to 8 creatures are projected into the Astral Plane. Usually Bless pays off more, but if your party use a lot of abilities that make enemies roll saving throws, then you should go with Bane. Its damage become a d8 and the caster can use his spellcasting ability instead of Strength. The target must succeed on a Con. If a weapon attack hits, deals also fire damage equal to Ability.Mod to another creature (damage/lvl) within 5 ft. Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. Best to pass this by the DM first because they would probably have a lot of fun making a thematic tavern or inn for you on another plane! The caster can move from one plant to another plant (Large or larger) using 5 ft. The caster and 8 creatures are teleported anywhere on the same plane. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Charm Person - You attempt to charm a humanoid you can see within range. Creatures within a 15-ft-radius sphere must succeed on a Cha. Tansform the appearance (sight, sound, smell and feel) of a 1 mile square. Summon an aberrant spirit, friendly (stat/lvl). Creatures in a 60-ft cone must succeed on a Dex. In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl). Creatures in a 20-foot cube (difficult terrain) must succeed on a Dex. Create a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through. The caster obtains an omen about the result of an action within the next 30 min (weal, woe, both or nothing). Dispel Magic – Surprisingly game changing spell which can end the magical effect on a character, item, or area. The willing target appears dead to all outward inspection. Make an object to shed bright light in a 20-ft radius and dim light in an additional 20-ft radius. 7th-Level: Control Water has a lot of interesting applications that are handy if there’s lots of water nearby. Block all sounds within a 20-ft-radius sphere. Mass Healing Word – Same as the lesser version, but applies to multiple allies. Create a flame that produces a light equivalent in brightness to a torch, but does not emit any heat. save or take 4d10 radiant damage. Spell Lists: Sorcerer, Wizard. Summon an shadowy spirit, friendly (stat/lvl). Make a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action. Let erupt a temple dedicated to a god on a 120 x 120 ft area for 1 day. Prevent celestials, elementals, fey, fiends, and undead to enter a 60-ft-radius area and protect/handicap the targets. The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder). Write a secret message that can only be read by a designated target or a creature with truesight. Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met. The target gets a speed increased by 10 ft (+1 creature/lvl). Creatures in a 10-ft-radius sphere must succeed on a Con. Ability check for each spell of 4th level or higher (threshold/lvl). Every time you use one of your Storm Wielder features, you gain a number of Storm Charges. save or take 2d8 bludgeoning damage and 4d6 cold damage. Target reduced to 50 hp or fewer this way are banised. save or take 10d8 lightning damage (+1 target/lvl). save or take 4d6 fire and 4d6 radiant (damage/lvl). Targets in a 30-ft radius must succeed on a Con. Creatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dex. Make magical a wooden weapon. The target is immune to psychic damage, reading thoughts, divination spells, and the charmed condition. save or take 5d10 psychic damage and believe to be surrounded by fire or other hazard. save or take 4d8 necrotic damage each turn (+1d8/lvl). save or be pushed and knocked prone. Condition the activation of a 5th level spell or lower that can target the caster. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. These allies of yours have advantage on all saving throws and attacks against them have disadvantage. It comes with a price though, requiring a diamond worth 300gp. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. save or take 8d8 cold damage (damage/lvl). When thrown, it has a range of 60/120 feet, and any creature that is proficient … Creatures in a 20-ft radius must succeed on an Int. Permission granted to print and photocopy this document for personal use only. Targets in a 30-ft radius have advantage on saving throws. If an attack hits, deals an extra 1d8 radiant, necrotic or cold damage (damage/lvl). End all curses affecting one creature or object. The target must succeed on a Str. DnD 5e is very forgiving, you can make any sort of character from different combinations without being wrong. The target must succeed on a Wis. save or be charmed by the caster (duration/lvl). The caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Creatures in a 20-ft radius must succeed on a Dex. Creatures in a 20-ft-radius sphere must succeed on a Con. The caster can see and hear through this double. Up to 6 creatures regain 2d8+Ability.Mod (+1d8 hp/lvl). If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp. save or take 1d6 thunder damage (damage/lvl). Creatures in a 5-ft-radius sphere must succeed on a Dex. The caster whispers a message to a creature within 120 ft who will be the only one to hear it. If the spell attack hits, deals 1d8 fire damage (damage/lvl). Creatures in a 40-ft-radius sphere must succeed on a Dex. Freezing rain and sleet will fall in a 20-foot tall cylinder within a 40-foot radius centred on a point that you have chosen within range but this should be done until the Sleet Storm 5e spell ends. The target must succeed on a Str. save or taker 3d8 fire damage (damage/lvl). [5e] Charm vs Suggestion 5th Edition I am playing a Warlock who is really into social skills and manipulation: Charlatan background, proficiency in Persuasion, Deception and Disguise kit, etc. The target must succeed on a Dex. Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). The target within 30 ft must succeed on a Wis. save or be held prisoner. The touched weapon shines, deals an extra 2d8 radiant damage, and can burst on a 30-ft radius (Save or 4d8 radiant). ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Just ask your local "curandero" if he has a useful charm to bring the girl of your dreams begging to your arms. What makes a Paladin has changed over editions and below you’ll find several flavours your Oath-bound warrior can take. Create up to 6 vertical 5 x 30 ft pillars of stone (+2 pillars/lvl). Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster. The target (150 hp or fewer) is stunned until it succeeds on a Con. Flame Strike – The cleansing fires of a clerics flame strike are legendary. save (damage/lvl). save or take 8d6 fire damage (damage/lvl). Weapon (boomerang), uncommon. save or take 8d8 necrotic damage (damage/lvl). The following list of Dungeons & Dragons 5th edition character classes includes every character class and subclass which appeared in an official Dungeons & Dragons 5th edition product. Prevent creatures other than undead and constructs from entering in a 10-ft radius. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and sleep. If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save or spend their action that turn retching and reeling. Spirit Guardians – Summon various floating spirits which surround you in a 15ft radius for 10 minutes, doing damage and reducing the speed of opponents. Disadvantage on achosem ability check (duration/lvl). The caster gains several immunities, a flight speed, an AC bonus, his weapons are magical and he can attack twice. A great way to just remove someone from your life for a short while. Rebound if double 8. Targets in a 15-ft radius must succeed on a Wis. save or take 3d8 radiant or necrotic damage (damage/lvl). save or take 8d8 damage from the weapon/ammunition used. The target (celestial, elemental, fey, or fiend) must succeed on a Cha. The target must succeed on a Cha. Double or halve the size of a creature (Con. save or take 12d8 necrotic damage. If the attack hits, deals 2d8 + 1d6 damage of a random type (damage/lvl). Up to 6 creatures regain 3d8+Ability.Mod (+1d8 hp/lvl). Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse). save or fall prone. Create a wall of ice (ten 10-ft panels) that can be damaged and can inflict 5d6 cold damage if passed through (damage/lvl). save or take 6d8 radiant damage and be blinded. So, whenever this dnd 5e Charm Person spell ends, then the creature knows that it was charmed by you. Creatures in a 20-ft-radius sphere must succeed on a Dex. Summon a small animal that obeys the caster and telepathically shares his senses with him. It can answer it. If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. Creatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) must succeed on a Dex. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accommodate rules changes and new content introduced by Tasha's Cauldron of Everything.Please be patient while these changes are made. Summon a spirit that assumes the form a steed (horse, elk, etc) telepathically linked to the caster. The caster obtains information about a person, place, or object. Create one homunculus and the caster can transfer his hit points to it up to his next long rest. save or take 20d6 fire damage and 20d6 bludgeoning damage. save or subtract 1d4 from their attack roll or saving throw (+1 creature/lvl). The target must succeed on a Dex. Create the image of an animated object or creature, with sounds and smells (without concentration/lvl). The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. Attacking you is more likely to hit one of these copies. save or take 3d8 thunder damage (damage/lvl). save or suffer an extra 2d6 damage of a specific type (+1 target/lvl). If you or your ally creatures are fighting it, then it will have an advantage on the wisdom saving throw and a … The caster and up to 8 creatures are transported to another world on the Material Plane. If the spell attack hits, deals 1d8+Ability.Mod force damage (damage/lvl). A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl). 1st-level abjuration. Shape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min. save or be knocked prone. Divine Favor (War Cleric) – Adds 1d4 damage to every weapon attack you make. The target must succeed on a Dex. Set the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc). Take back to 1 hp a creature that has died within the last minute (except of old age). Create a telepathic link between up to 8 people in a 30-ft radius for 1 hour. Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged. The Storm Herald is one of the most interesting of the Barbarian archetypes, though not necessarily the strongest.As a Storm Herald, you get 3 options for environments that you are most comfortable in; Desert, Sea, and Tundra. Like Teleportation, this can be a very effective means of escaping a dangerous situation, but with a stay-over in another plane for a while. Doesn't decode secret messages. Creatures within 5 ft must succeed on a Str. save or take 2d10 fire damage (damage/lvl). The target must succeed on a Con. save or take 1d6 radiant damage (/lvl). Succubi and D&d 5e Incubus meet all the residents of the Lower Planes and may be found helping Demons, Rakshasas, Devils, Night Hags, and Yugoloths. Create a spectral hand that can in a 30-ft radius manipulate an object, open a door, stow an item, etc. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Turn a weapon into a +1 magic weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl). (DnD 5e). The target must succeed on a Wis. save or dance (disadvantage on Dex. save or take 5d6 thunder damage and 5d6 radiant or necrotic damage. Unlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 minutes. Rewards From The Gods. Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. Creatures in a 20-ft-radius sphere must succeed on a Con. save or can not lie. Cause damage to structures. save or take 10d8 fire damage. The target becomes invisible during 1 hour or until she attacks or casts a spell (+1 creature/lvl). save or be restrained and take 1d6 piercing damage (damage/lvl). If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl). Transform insects (from 10 centipedes to 1 scorpion) into giant creatures that obey the caster's orders. If an enemy does land a hit, they must make a constitution saving throw against being blinded. This is also not a concentration spell, so can really help give you more of a fighting chance if you are looking to be a more combat heavy cleric. Summon a bestial spirit, friendly (stat/lvl). You will be also able to sort the list as you want. save or take 2d6 fire damage (damage/lvl). The caster communicates with beats that can share information or help. The race of the new body is determined at random. Creatures in a 20-ft cube must succeed on a Dex. The target can add 1d4 to one saving throw of its choice. Transmute stone to mud, Slow, and Fireball spell combo. Creatures in a 30-ft-radius, 40-ft-high cylinder must succeed on a Con. End one disease or one condition (blinded, deafened, paralyzed, or poisoned) on 1 creature. When you choose this path at 3rd level, you harness the power of the storms. The Mark of Storm gives its bearer power over the weather, from calm winds to raging rainstorms. Best done by a group so you can get in as much damage as possible. 1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl). Snatch a soul to regain hp, ask it a question, get advantage on a roll, or see a place it saw in life. Create a 30-ft-long, 10-ft-high, 10-ft-thick sand wall that blocks line of sight (blinded) but not movement. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Clever Cantrip Uses : Minor Illusion (DnD 5E), Clever Cantrip Uses : Prestidigitation (DnD 5E), Clever Cantrip Uses: Thaumaturgy (DnD 5E), Which Bard College should you pick?
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